
“Graphic design is a language,” writes Thompson. “Like other languages it has a vocabulary, grammar, syntax, rhetoric.” To demonstrate this thesis the authors assemble a huge array of visual examples under an alphabetical sequence of subject headings: barrel, basket, bath, bayonet, beach . . . feather, fence, fig leaf, figurehead, file . . . mousetrap, moustache, mouth, mug shot. The effect is to make the reader see familiar material drawn from four decades of graphic design from a largely unfamiliar angle: not as the portfolio masterpieces of individual designers, but as part of the broader stock of visual culture in which we all share.
The dictionary also serves as a sobering reminder of how much graphic design has changed in the last decade. It is not that the visual language it explores so thoroughly has disappeared, since clichés by their nature will persist, but these devices come now with a great deal more graphic and typographic paraphernalia attached. They are less central — which is probably what older designers mean when they repeatedly bemoan the dearth of “ideas.”
See also:
An article about making book lists. Plus, an earlier design (and visual culture) book list.
Rick Poynor is a writer, critic, lecturer and curator, specialising in design, media and visual culture. He founded Eye, co-founded Design Observer, and contributes columns to Eye and Print. His latest book is Uncanny: Surrealism and Graphic Design.
Uncanny: Surrealism and Graphic Design
Typographica
Obey the Giant: Life in the Image World
No More Rules: Graphic Design and Postmodernism
Looking Closer 3
Once again, you are turning me on to things / people I've never heard of. Like Steve Heller and Mirko Ilic.
Have to remark: Am surprised that they didn't include this book in The Anatomy of Design. That would have been awesome!
Maybe there will be room in their "Volume II?"
VR/
05.10.11 at 09:11