Design Observer

Archive
Books + Store
Job Board
Email Archive
Comments
About
Contact
Log In
Register



Observatory

Resources
Submissions
About
Contact


Departments

Advertisement
Audio
Books
Collections
Dialogues
Essays
Events
Foster Column
Gallery
Interviews
Miscellaneous
Opinions
Poetry
Primary Sources
Projects
Report
Reviews
Slideshows
Today Column
Unusual Suspects
Video


Topics

Advertising
Architecture
Art
Books
Branding
Business
Cities / Places
Community
Craft
Culture
Design History
Design Practice
Ecology
Economy
Education
Environment
Fashion
Film / Video
Food/Agriculture
Geography
Global / Local
Graphic Design
Health / Safety
History
Ideas
Illustration
India
Info Design
Infrastructure
Interaction Design
Internet / Blogs
Journalism
Landscape
Literature
Magazines
Media
Museums
Music
Nature
Obituary
Other
Peace
Photography
Planning
Poetry
Politics / Policy
Popular Culture
Preservation
Product Design
Public / Private
Public Art
Religion
Reputations
Science
Social Enterprise
Sports
Sustainability
Technology
Theory/Criticism
Transportation
TV / Radio
Typography
Urbanism


Internet / Blogs


08.03.10: Adrian Shaughnessy

Publishing in the Age of the Internet
Design/Research, published by Unit Editions, are collectable "papers" which, focus on design and visual communication, from the past, by placing it in a future context.
READ MORE

08.17.09: Rachel Berger

Significant Objects: #1 Mom Hooks
Significant Objects is a much-discussed experiment conducted by Joshua Glenn and Rob Walker. The third of five stories is by Rachel Berger...
READ MORE

08.17.09: Teddy Blanks

Significant Objects: Porcelain Scooter
Significant Objects is a much-discussed experiment conducted by Joshua Glenn and Rob Walker. The fourth of five stories is by Teddy Blanks...
READ MORE

08.17.09: Jessica Helfand

Significant Objects: Elvis Chocolate Tin
Significant Objects is a much-discussed experiment conducted by Joshua Glenn and Rob Walker. The fifth of five stories is by Jessica Helfand...
READ MORE

08.17.09: Adam Harrison Levy

Significant Objects: Star of David Plate
Significant Objects is a much-discussed experiment conducted by Joshua Glenn and Rob Walker. The first of five stories is by Adam Harrison Levy...
READ MORE

07.29.09: The Editors

On Comments
Reader comments are an important part of our site, with many visitors enjoying them as much as the original articles. So keeping the discussion as interesting as possible is to everyone's advantage. Here are the rules for comments at Design Observer.
READ MORE

03.11.09: Jessica Helfand

My Facebook, My Self
But as projections of ourselves, one's Facebook identity, made visible through one's photo albums, inhabits a public trajectory that goes way beyond who and what we are.


READ MORE

10.15.08: Dmitri Siegel

Design by Numbers
Dmitri Siegel discusses Stephen Baker's new book The Numerati and how data-mining and personalized content may impact design.
READ MORE

02.07.08: Adrian Shaughnessy

Look and Feel / Nip and Tuck
If clients are happy to refer to the output of graphic designers as look and feel, where's the harm?
READ MORE

12.27.07: Steven Heller

What's In A Name?
In only a few short years, blogs have significantly evolved. And if blogs, and the people who engage with them, are to be respected, then we should all know who everyone is, and everyone — whoever and whatever they have to say — should not hide behind the digital veil.
READ MORE

06.06.07: Adrian Shaughnessy

The 2012 Olympic Logo Ate My Hamster
Designers often bemoan the lack of coverage given to graphic design in mainstream media. Yet when design catches the attention of journalists and commentators it usually results in a vicious mugging rather than hearty praise.
READ MORE

08.29.06: William Drenttel

What Ever Happened to Half.com, Oregon?
But back in 1999, in its Netflix-like heyday, Half.com was hot. And it did something quite remarkable. As a publicity stunt, it bought a town and renamed it. Someplace in Oregon. I wondered what ever happened to Half.com, Oregon — the first dot com city in the world?
READ MORE

08.17.06: Dmitri Siegel

World 6.0: Same as the Old World?
Edward Castronova's recent book Synthetic Worlds: The Business and Culture of Online Games sheds some light on the increasingly tangled relationship between MMORPGs (Massively Multiplayer Online Roleplaying Games) and the game of life.
READ MORE

08.03.06: Adrian Shaughnessy

Living Without The Internet
The "community" that I find on the internet is the communality of shared enthusiasms for marginalised subjects.
READ MORE

11.10.05: Rick Poynor

Emigre: An Ending
Issue 69 of Emigre will be the last. In its heyday, it was the most consistently interesting design publication produced by anyone, anywhere. By 1990, it was one of those magazines you simply had to get hold of and read straight away.
READ MORE

07.01.05: Rick Poynor

We Are All Editors Now. Or Are We?
Many designers aspire to be editors. But being an editor is not simply about choosing some things you like and throwing them together. Editing is about deep engagement with content and the construction of meaning.
READ MORE

05.30.05: William Drenttel

Maps of Cyberspace
It is the internet that has changed our perception of space, precisely because the sheer volume of interconnectivity is beyond our imagination, whether it be language-based, data-based, or community-based. Add black holes and photographs of asteroidal moons around Jupiter, and our world seems increasingly expansive. Yet, if we cannot map it, how can we understand it?
READ MORE

01.02.05: The Editors

Understanding and Action

READ MORE

12.03.04: Jessica Helfand

Time, Space and The Microsoft Colonialists
If Microsoft displayed its marketing genius by introducing "Spaces" three weeks before Christmas, its failure as a compelling editorial product — as evidenced by its restrictive format, its templated narrowcasting, its uninspired design parameters — illuminates its ultimate weakness: these spaces have nothing to do with space, in all its rich, fascinating and deeply human complexity.
READ MORE

09.24.04: Jessica Helfand

Gentlemen Prefer Blogs
Watching Annie Duke beat out a half-dozen male competitors in the World Poker Tournament this week, I experienced an odd case of déjà vu. It wasn't because of some Proustian memory of my own poker prowess — far from it, infact. Rather, what I felt was an odd sort of parallel universe with something I've been ruminating about for some time: namely, my presence here on Design Observer as the sole female contributor, and the scarcity of women who regularly participate in discussions here on this site.
READ MORE

01.11.04: Michael Bierut

Vladimir Nabokov: Father of Hypertext?
The innovative narrative technique developed by Vladimir Nabokov for his 1962 novel "Pale Fire" -- essentially a single epic poem with footnotes and commentary -- anticipated hypertext, the internet, and the interconnected world of blogs.
READ MORE

01.02.04: Jessica Helfand

Mind the Light, Light the Mind
As I began to describe Quaker Meeting for Worship — where one sits in silence for some period of time, in a large room with any number of other congregants, and where one stands to speak, on virtually any topic, when moved to do so — I realized that this presented a compelling metaphor for blogging.
READ MORE

12.16.03: William Drenttel

Design URLs
As a service to our readers over the holidays, here is a list of the twenty URLs we found to be available, and more interestingly, the close to one hundred URLs we found to be taken.
READ MORE

11.12.03: Jessica Helfand

Implausible Fictions
At what point does the designer's interpretation threaten to skew, or misrepresent or somehow implausibly amplify information in a manner that might be considered irresponsible?
READ MORE

DESIGN OBSERVER JOBS