Internet / Blogs
08.03.10:
Adrian Shaughnessy
Publishing in the Age of the Internet
Design/Research, published by Unit Editions, are collectable "papers" which, focus on design and visual communication, from the past, by placing it in a future context.
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08.17.09:
Rachel Berger
Significant Objects: #1 Mom Hooks
Significant Objects is a much-discussed experiment conducted by Joshua Glenn and Rob Walker. The third of five stories is by Rachel Berger...
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08.17.09:
Teddy Blanks
Significant Objects: Porcelain Scooter
Significant Objects is a much-discussed experiment conducted by Joshua Glenn and Rob Walker. The fourth of five stories is by Teddy Blanks...
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08.17.09:
Jessica Helfand
Significant Objects: Elvis Chocolate Tin
Significant Objects is a much-discussed experiment conducted by Joshua Glenn and Rob Walker. The fifth of five stories is by Jessica Helfand...
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08.17.09:
Adam Harrison Levy
Significant Objects: Star of David Plate
Significant Objects is a much-discussed experiment conducted by Joshua Glenn and Rob Walker. The first of five stories is by Adam Harrison Levy...
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07.29.09:
The Editors
On Comments
Reader comments are an important part of our site, with many visitors enjoying them as much as the original articles. So keeping the discussion as interesting as possible is to everyone's advantage. Here are the rules for comments at Design Observer.
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03.11.09:
Jessica Helfand
My Facebook, My Self
But as projections of ourselves, one's Facebook identity, made visible through one's photo albums, inhabits a public trajectory that goes way beyond who and what we are.
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10.15.08:
Dmitri Siegel
Design by Numbers
Dmitri Siegel discusses Stephen Baker's new book
The Numerati and how data-mining and personalized content may impact design.
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02.07.08:
Adrian Shaughnessy
Look and Feel / Nip and Tuck
If clients are happy to refer to the output of graphic designers as
look and feel,
where's the harm?
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12.27.07:
Steven Heller
What's In A Name?
In only a few short years, blogs have significantly evolved. And if blogs, and the people who engage with them, are to be respected, then we should all know who everyone is, and everyone whoever and whatever they have to say should not hide behind the digital veil.
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06.06.07:
Adrian Shaughnessy
The 2012 Olympic Logo Ate My Hamster
Designers often bemoan the lack of coverage given to graphic design in mainstream media. Yet when design catches the attention of journalists and commentators it usually results in a vicious mugging rather than hearty praise.
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08.29.06:
William Drenttel
What Ever Happened to Half.com, Oregon?
But back in 1999, in its Netflix-like heyday, Half.com was hot. And it did something quite remarkable. As a publicity stunt, it bought a town and renamed it. Someplace in Oregon. I wondered what ever happened to Half.com, Oregon — the first dot com city in the world?
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08.17.06:
Dmitri Siegel
World 6.0: Same as the Old World?
Edward Castronova's recent book
Synthetic Worlds: The Business and Culture of Online Games sheds some light on the increasingly tangled relationship between MMORPGs (Massively Multiplayer Online Roleplaying Games) and the game of life.
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08.03.06:
Adrian Shaughnessy
Living Without The Internet
The "community" that I find on the internet is the communality of shared enthusiasms for marginalised subjects.
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11.10.05:
Rick Poynor
Emigre: An Ending
Issue 69 of Emigre will be the last. In its heyday, it was the most consistently interesting design publication produced by anyone, anywhere. By 1990, it was one of those magazines you simply had to get hold of and read straight away.
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07.01.05:
Rick Poynor
We Are All Editors Now. Or Are We?
Many designers aspire to be editors. But being an editor is not simply about choosing some things you like and throwing them together. Editing is about deep engagement with content and the construction of meaning.
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05.30.05:
William Drenttel
Maps of Cyberspace
It is the internet that has changed our perception of space, precisely because the sheer volume of interconnectivity is beyond our imagination, whether it be language-based, data-based, or community-based. Add black holes and photographs of asteroidal moons around Jupiter, and our world seems increasingly expansive. Yet, if we cannot map it, how can we understand it?
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12.03.04:
Jessica Helfand
Time, Space and The Microsoft Colonialists
If Microsoft displayed its marketing genius by introducing "Spaces" three weeks before Christmas, its failure as a compelling editorial product as evidenced by its restrictive format, its templated narrowcasting, its uninspired design parameters illuminates its ultimate weakness: these spaces have nothing to do with space, in all its rich, fascinating and deeply human complexity.
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09.24.04:
Jessica Helfand
Gentlemen Prefer Blogs
Watching Annie Duke beat out a half-dozen male competitors in the
World Poker Tournament this week, I experienced an odd case of
déjà vu. It wasn't because of some Proustian memory of my own poker prowess — far from it, infact. Rather, what I felt was an odd sort of parallel universe with something I've been ruminating about for some time: namely, my presence here on
Design Observer as the sole female contributor, and the scarcity of women who regularly participate in discussions here on this site.
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01.11.04:
Michael Bierut
Vladimir Nabokov: Father of Hypertext?
The innovative narrative technique developed by Vladimir Nabokov for his 1962 novel "Pale Fire" -- essentially a single epic poem with footnotes and commentary -- anticipated hypertext, the internet, and the interconnected world of blogs.
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01.02.04:
Jessica Helfand
Mind the Light, Light the Mind
As I began to describe Quaker Meeting for Worship where one sits in silence for some period of time, in a large room with any number of other congregants, and where one stands to speak, on virtually any topic, when moved to do so I realized that this presented a compelling metaphor for blogging.
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12.16.03:
William Drenttel
Design URLs
As a service to our readers over the holidays, here is a list of the twenty URLs we found to be available, and more interestingly, the close to one hundred URLs we found to be taken.
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11.12.03:
Jessica Helfand
Implausible Fictions
At what point does the designer's interpretation threaten to skew, or misrepresent or somehow implausibly amplify information in a manner that might be considered irresponsible?
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